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MATHUP GAMES
RUBICON MATH EDUCATION
MathUp is a paid digital math education program for Kindergarten to Grade 8.
The Digital Games were created to provide a fun and flashy environment for kids to learn and test their math knowledge.Our goal was to push educational games beyond the normal format and create innovative and memorable content that weren't just multiple-choice questionnaires or interactive tests.
The games ranged from 2D platformers, Sudo-3D dungeon adventures, building games, 3d sandboxes, programming puzzles, and throwable physics challenges.
- Made in Phaser, Construct 2 and recently in Unity
Role: Designer, 2D Artist & Animator
- Game concepts, beat-maps
- Animated characters, environments
- Menu / In-game UI, effects and particles
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HEADRUSH
STUDENT CAPSTONE PROJECT
HeadRush is a wacky arcade-racer/trials like where you take control of a friendly brain-cell named Neura in order to help cheer up her sad host Bob. Flying through Bob's brain, the player must dodge his jumbled thoughts, destroy negativity crystals and bring him happiness as fast as possible.
- Made in Unity by a team of 5
Role: 2D Concept and UI Artist
- Concept Art;
- Character, environment designs
- Level texturing and effects
- Level select & In-game menu UI
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INTO THE VORTEX
INTERNSHIP, QVANTUM STUDIOS
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NEBULORD II
GAME-JAM
Nebulord II is a local co-op space shooter that utilizes any mobile phone's gyroscope as a unique and intuitive controller. Each player is represented as a gun atop the team's spaceship maneuvering a recital to weak-points and incoming projectiles. Players must work together and coordinate themselves if they wish to defeat the powerful space-boss!
- 1 Week game-jam
- Made In Unity with Happy Fun Times mobile control plugin.
Worked on
- 3D Game Models
- Menu & UI
- Visual Effects
PIVOT
PERSONAL PROJECT
Pivot is a minimalist physics puzzle game where the player must rotate the circular pieces of a 1D labyrinth in order to guide the white ball to the center. The game features the Teach, Test, Challenge philosophy as the player is slowly introduced to the simple mechanics, level by level it increases in abstraction and danger.
- Made In Unity
Made entirely by me.
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GAME WORK
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