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PROFILE

I am a dedicated and skilled game artist with 7 years of practical design and development experience. I have the ability to analyse, problem solve, and creatively adapt to suit the needs and constraints of a project. My focus is on 2D illustration, animation, character design, level art, and UI. I have proven teamwork skills, clear design communication, and independent practices. Looking for full-time studio positions.

EXPERIENCE

Savvas.png

RUBICON /
SAVVAS

2D ARTIST,
ANIMATOR

- Collaborated with programmer to concept, plan, develop and test, kid friendly web-based games for educational math program
- Created assets, animated characters, and UI for 15 published titles
- Worked in an agile dev pipeline, updating trackers, hosting sprint meetings and sending games for review to meet curriculum goals

QVANTUM

STUDIOS

GAME ARTIST

- 4 month post-grad project as sole artist on team of 5

- Collaborated alongside team to pinpoint the studio’s collective artistic vision

- Effectively designed and prepared a majority of art assets for team pipeline and  game implementation based of of artistic style references

- Facilitated art meetings gather feedback and critiques as well as updated        documentation / progress-reports for designers and programmers

JELLYWARE

GAMES

2D ARTIST

- 8 month graduate capstone project alongside multidisciplinary team of 4

- Worked alongside team to develop unique art style for a younger target demographic and effectively create dozens of assets in limited production time

- Presented artistic design intentions and managed personal tasks in an agile development pipeline

- Shipped game from start to finish and showcased at 5 public events

- Designed functional UI interfaces for mobile AR marketing prototypes
- Worked under pressure to meet tight deadlines for app approval
- Completed 13 prototype mockups pitched to fortune 500 companies
- Developed prototype for TV’s Dragon’s Den Season 12

GIMME 360

UI ARTIST

EDUCATION

SHERIDAN OAKVILLE, ON

B.A. of Game Design

+ Honors

- 4 years of training and education in visual design and game development

- Experience working in team oriented environments with project scope, planning and timeline managment

-  Developed skills communicating visual design intentions, game concepts, and creating functional, unqiue assets

portfolio

SKILLS & SOFTWARE

= Attention to detail

- Artistic adaptability

- Communication, presentation and    public speaking

- Teamwork & group facilitation

- Problem solving 

-Unity 2D / 3D

- Adobe Photoshop, Illustrator,          Animate

- Spine Animator

- Blender

- Source Control

- Office Suite

Hey, I'm Daylan Rogan, a humble artist with a degree in Game Design who is always looking for new ways to improve! I'm very passionate about character design, visual narrative, and experimental art pieces. While I typically work in 2D I've had my hands in multiple mediums when it comes to game development. In my years of study and multiple internships I've worked on character design, environment design, interface design, 3D modelling, rigging, texturing, and animating.
 
If you are interested in my work or have question feel free to contact me anytime!
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Last Updated 4/6/18

Site and content owned by Daylan Rogan. @ Copyright 2017-2018. All rights reserved.

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