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PROFILE

I am a dedicated and skilled game artist with 7 years of practical design and development experience. I have the ability to analyse, problem solve, and creatively adapt to suit the needs and constraints of a project. My focus is on 2D illustration, animation, character design, level art, and UI. I have proven teamwork skills, clear design communication, and independent practices. Looking for full-time studio positions.

EXPERIENCE

Savvas.png

RUBICON /
SAVVAS

2D ARTIST,
ANIMATOR

- Collaborated with programmer to concept, plan, develop and test, kid friendly web-based games for educational math program
- Created assets, animated characters, and UI for 15 published titles
- Worked in an agile dev pipeline, updating trackers, hosting sprint meetings and sending games for review to meet curriculum goals

QVANTUM

STUDIOS

GAME ARTIST

- 4 month post-grad project as sole artist on team of 5

- Collaborated alongside team to pinpoint the studio’s collective artistic vision

- Effectively designed and prepared a majority of art assets for team pipeline and  game implementation based of of artistic style references

- Facilitated art meetings gather feedback and critiques as well as updated        documentation / progress-reports for designers and programmers

JELLYWARE

GAMES

2D ARTIST

- 8 month graduate capstone project alongside multidisciplinary team of 4

- Worked alongside team to develop unique art style for a younger target demographic and effectively create dozens of assets in limited production time

- Presented artistic design intentions and managed personal tasks in an agile development pipeline

- Shipped game from start to finish and showcased at 5 public events

- Designed functional UI interfaces for mobile AR marketing prototypes
- Worked under pressure to meet tight deadlines for app approval
- Completed 13 prototype mockups pitched to fortune 500 companies
- Developed prototype for TV’s Dragon’s Den Season 12

GIMME 360

UI ARTIST

EDUCATION

SHERIDAN OAKVILLE, ON

B.A. of Game Design

+ Honors

- 4 years of training and education in visual design and game development

- Experience working in team oriented environments with project scope, planning and timeline managment

-  Developed skills communicating visual design intentions, game concepts, and creating functional, unqiue assets

portfolio

SKILLS & SOFTWARE

= Attention to detail

- Artistic adaptability

- Communication, presentation and    public speaking

- Teamwork & group facilitation

- Problem solving 

-Unity 2D / 3D

- Adobe Photoshop, Illustrator,          Animate

- Spine Animator

- Blender

- Source Control

- Office Suite

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