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PROFILE
I am a dedicated and skilled game artist with 7 years of practical design and development experience. I have the ability to analyse, problem solve, and creatively adapt to suit the needs and constraints of a project. My focus is on 2D illustration, animation, character design, level art, and UI. I have proven teamwork skills, clear design communication, and independent practices. Looking for full-time studio positions.
EXPERIENCE
RUBICON /
SAVVAS
2D ARTIST,
ANIMATOR
- Collaborated with programmer to concept, plan, develop and test, kid friendly web-based games for educational math program
- Created assets, animated characters, and UI for 15 published titles
- Worked in an agile dev pipeline, updating trackers, hosting sprint meetings and sending games for review to meet curriculum goals
QVANTUM
STUDIOS
GAME ARTIST
- 4 month post-grad project as sole artist on team of 5
- Collaborated alongside team to pinpoint the studio’s collective artistic vision
- Effectively designed and prepared a majority of art assets for team pipeline and game implementation based of of artistic style references
- Facilitated art meetings gather feedback and critiques as well as updated documentation / progress-reports for designers and programmers
JELLYWARE
GAMES
2D ARTIST
- 8 month graduate capstone project alongside multidisciplinary team of 4
- Worked alongside team to develop unique art style for a younger target demographic and effectively create dozens of assets in limited production time
- Presented artistic design intentions and managed personal tasks in an agile development pipeline
- Shipped game from start to finish and showcased at 5 public events
- Designed functional UI interfaces for mobile AR marketing prototypes
- Worked under pressure to meet tight deadlines for app approval
- Completed 13 prototype mockups pitched to fortune 500 companies
- Developed prototype for TV’s Dragon’s Den Season 12
GIMME 360
UI ARTIST
EDUCATION
SHERIDAN OAKVILLE, ON
B.A. of Game Design
+ Honors
- 4 years of training and education in visual design and game development
- Experience working in team oriented environments with project scope, planning and timeline managment
- Developed skills communicating visual design intentions, game concepts, and creating functional, unqiue assets
portfolio
SKILLS & SOFTWARE
= Attention to detail
- Artistic adaptability
- Communication, presentation and public speaking
- Teamwork & group facilitation
- Problem solving
-Unity 2D / 3D
- Adobe Photoshop, Illustrator, Animate
- Spine Animator
- Blender
- Source Control
- Office Suite
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